TV, Film & Videogames
Bumblefoot | Bands | Oldies | TV, Film & Videogames | Tributes & Comps | Guest Appearances | Produced By...
Since the early 2000's, Bumblefoot music has appeared on Oprah Winfrey, Late Night with Conan O'Brien, So You Think You Can Dance, Travel's 'Anthony Bourdain', Tom Brokaw, WWE, UFC, ESPN, NFL, MLB, NY Yankees, McDonald's (commercial), Kia (commercial), CW's 'Smallville', A&E 'Biography', Red Bull's Air Race TV series, TLC 'Miami Ink', E! 'Doomed To Die', PBS 'Design Squad', on MTV/VH1's Hogan Knows Best, Brooke Knows Best, Real World, Road Rules, Extreme Elimination, Making the Band, Pimp My Ride, Next, My Super Sweet 16, Osbournes, Made, Clone High, Date My Mom, and many more...
'Simon In Space' video game | 2025 | Retro space-shooter game created by Radek Grabinski | Gloomyware as part of the Bumblefoot ...Returns! album launch |
SOHO 230 'Rebel Punk' music licensing album | 2019 | Bumblefoot songs for licensing by SoHo Production Music |
SOHO 224 'Raging Beast' music licensing album | 2019 | Bumblefoot songs for licensing by SoHo Production Music |
SOHO 200 'Rock Star Fun Stuff' music licensing album | 2018 | Bumblefoot songs for licensing by SoHo Production Music |
'Wasteland Wars' video game | 2017 | Theme music |
'The Evangelist' film | 2017 | Horror film score |
'The Grindhouse Radio' TV series | 2015-2020 | Theme music |
'Spaced Out Radio' podcast | 2015-present | Theme music |
'Gravedigger' film | 2015 | Horror film score |
'Cannon Fodder' film | 2013 | Film soundtrack |
'Meat Puppet' film | 2012 | Horror film score |
Bruton Music Publishing CD #539 'Burn Series: Teen Angst' music licensing album | 2012 | Includes song 'The Best Time Of My Life' written/produced by Bumblefoot exclusively for Bruton Publishing |
'Music Master: Chopin Rock' video game | 2010 | Rock Band style video game including 'Chopin Waltz Op 64 No 2' |
'Rig N' Roll' video game | 2010 | Music includes song 'American Rock-n-Roll' written by Bumblefoot exclusively for Carlin Music Publishing |
'Open Stitch' film | 2009 | Film soundtrack |
'That Metal Show' TV series / VH1 Classic | 2008-2015 | TV series theme song |
NY Islanders hockey team | 2008-2009 | Theme music for 2008-2009 season TV promos |
Carlin Music Publishing CD #356a 'Rap & Hip Hop' music licensing album | 2005 | Includes hip hop songs written/produced by Bumblefoot in 2002, exclusively for Carlin Publishing |
Carlin Music Publishing CD #356b 'Rap & Hip Hop' music licensing album | 2005 | Includes hip hop songs written/produced by Bumblefoot in 2002, exclusively for Carlin Publishing |
'Test Drive - Eve Of Destruction' Xbox/Playstation2 video game / Atari | 2004 | Music includes song 'American Rock-n-Roll' written by Bumblefoot exclusively for Carlin Music Publishing |
'Outlaw Volleyball' Xbox video game / SSI | 2003 | Music includes Bumblefoot song 'Meat' |
'MXC: Most Extreme Elimination Challenge' TV series | 2003-2007 | TV series theme song |
Carlin Music Publishing CD #331 'Alternative: Punk vs. Nu-Metal' music licensing album | 2002 | Bumblefoot songs written exclusively for Carlin Publishing... a comp CD of 'fun-punk' and 'nu-metal' songs |
'Wild Woody' SEGA CD video game | 1995 | Video game soundtrack |
About 'Wild Woody'... after hearing 'The Adventures Of Bumblefoot' album, Sega hired me to score all the music for their CD-ROM video game 'Wild Woody'. I had a 1-month deadline to write and record a title song, 16 game level songs, as well as score the 6 animated story-line and transitional sequences, and 5 different 'game over' sequences. The game music needed to complement the changing scenarios within the game. There were five 'worlds' - Pirate world, Mythology world, Mechanical world, Sci-Fi world, and the final Cemetery world - and each world had 3 levels. My strategy was to start off silly and light-hearted in Pirate World and evolve in intensity to climactic finales in Cemetery World. Within each world, I would also intensify from 1st to 3rd level in the same way while remaining within the musical style that applied to the world. I laid reference drum tracks with a sequencer and recorded all the bass, guitar, vocals, and keys on a digital 16-track tape recorder. I would send a tape of rough mixes out to Sega for approval, and to drummer Brad Kaiser who would be laying live drum tracks to the music. So I locked myself in my apartment for the month of February '96 and every morning I would write a song, record it in the afternoon, and do a rough mix at night. When all the music was done, I flew out to the Sega recording studio in San Francisco and we spent one day mixing the music for the non-gameplay parts of the game, which would be compressed to 8-bit mono. The next two days were for laying the live drums on an additional 8-digital tracks. The final two days were for mixing the 16-bit stereo songs (the title song and the 16 levels of game play). |