TV, Film & Videogames

Bumblefoot | Bands | Oldies | TV, Film & Videogames | Tributes & Comps | Guest Appearances | Produced By...


Since the early 2000's, Bumblefoot music has appeared on Oprah Winfrey, Late Night with Conan O'Brien, So You Think You Can Dance, Travel's 'Anthony Bourdain', Tom Brokaw, WWE, UFC, ESPN, NFL, MLB, NY Yankees, McDonald's (commercial), Kia (commercial), CW's 'Smallville', A&E 'Biography', Red Bull's Air Race TV series, TLC 'Miami Ink', E! 'Doomed To Die', PBS 'Design Squad', on MTV/VH1's Hogan Knows Best, Brooke Knows Best, Real World, Road Rules, Extreme Elimination, Making the Band, Pimp My Ride, Next, My Super Sweet 16, Osbournes, Made, Clone High, Date My Mom, and many more...

 

'Simon In Space' video game 2025 Retro space-shooter game created by Radek Grabinski | Gloomyware as part of the Bumblefoot ...Returns! album launch
SOHO 230 'Rebel Punk' music licensing album 2019 Bumblefoot songs for licensing by SoHo Production Music
SOHO 224 'Raging Beast' music licensing album 2019 Bumblefoot songs for licensing by SoHo Production Music
SOHO 200 'Rock Star Fun Stuff' music licensing album 2018 Bumblefoot songs for licensing by SoHo Production Music
'Wasteland Wars' video game 2017 Theme music
'The Evangelist' film 2017 Horror film score
'The Grindhouse Radio' TV series 2015-2020 Theme music
'Spaced Out Radio' podcast 2015-present Theme music
'Gravedigger' film 2015 Horror film score
'Cannon Fodder' film 2013 Film soundtrack
'Meat Puppet' film 2012 Horror film score
Bruton Music Publishing CD #539 'Burn Series: Teen Angst' music licensing album 2012 Includes song 'The Best Time Of My Life' written/produced by Bumblefoot exclusively for Bruton Publishing
'Music Master: Chopin Rock' video game 2010 Rock Band style video game including 'Chopin Waltz Op 64 No 2'
'Rig N' Roll' video game 2010 Music includes song 'American Rock-n-Roll' written by Bumblefoot exclusively for Carlin Music Publishing
'Open Stitch' film 2009 Film soundtrack
'That Metal Show' TV series / VH1 Classic 2008-2015 TV series theme song
NY Islanders hockey team 2008-2009 Theme music for 2008-2009 season TV promos
Carlin Music Publishing CD #356a 'Rap & Hip Hop' music licensing album 2005 Includes hip hop songs written/produced by Bumblefoot in 2002, exclusively for Carlin Publishing
Carlin Music Publishing CD #356b 'Rap & Hip Hop' music licensing album 2005 Includes hip hop songs written/produced by Bumblefoot in 2002, exclusively for Carlin Publishing
'Test Drive - Eve Of Destruction' Xbox/Playstation2 video game / Atari 2004 Music includes song 'American Rock-n-Roll' written by Bumblefoot exclusively for Carlin Music Publishing
'Outlaw Volleyball' Xbox video game / SSI 2003 Music includes Bumblefoot song 'Meat'
'MXC: Most Extreme Elimination Challenge' TV series 2003-2007 TV series theme song
Carlin Music Publishing CD #331 'Alternative: Punk vs. Nu-Metal' music licensing album 2002 Bumblefoot songs written exclusively for Carlin Publishing... a comp CD of 'fun-punk' and 'nu-metal' songs
'Wild Woody' SEGA CD video game 1995 Video game soundtrack
About 'Wild Woody'...  after hearing 'The Adventures Of Bumblefoot' album, Sega hired me to score all the music for their CD-ROM video game 'Wild Woody'.  I had a 1-month deadline to write and record a title song, 16 game level songs, as well as score the 6 animated story-line and transitional sequences, and 5 different 'game over' sequences.  The game music needed to complement the changing scenarios within the game.  There were five 'worlds' - Pirate world, Mythology world, Mechanical world, Sci-Fi world, and the final Cemetery world - and each world had 3 levels.  My strategy was to start off silly and light-hearted in Pirate World and evolve in intensity to climactic finales in Cemetery World. Within each world, I would also intensify from 1st to 3rd level in the same way while remaining within the musical style that applied to the world. 

I laid reference drum tracks with a sequencer and recorded all the bass, guitar, vocals, and keys on a digital 16-track tape recorder.  I would send a tape of rough mixes out to Sega for approval, and to drummer Brad Kaiser who would be laying live drum tracks to the music. So I locked myself in my apartment for the month of February '96 and every morning I would write a song, record it in the afternoon, and do a rough mix at night.  When all the music was done, I flew out to the Sega recording studio in San Francisco and we spent one day mixing the music for the non-gameplay parts of the game, which would be compressed to 8-bit mono.  The next two days were for laying the live drums on an additional 8-digital tracks.  The final two days were for mixing the 16-bit stereo songs (the title song and the 16 levels of game play).